Saturday, June 12, 2010

Game xiii ~ 2nd at Beaconsfield

*I played the same chap again as in xii*

I won.

We played 1500 pts this time. Instead of my usual pair of 3-las Preds, I brought those two Dreads from the previous game.

He had no Armour, handing me the initiative to isolate his force as I wished. Though he'd brought even more MegaNobz and deployed them not as far forward as possible, with my lack of dakka, I would avoid them as long as possible. I did and it helped greatly.

He deployed Ghazghkull on the flank and so I also avoided him to. I concentrated on the 40 boyz coming up the centre. The were wiped out in one turn due to multiple HF templates, massed pistol fire and multiple charges. Nice.

Sadly, however, my destroyed vehicles actually clogged up some combats and we were locked into them and reduced to clawing away at one another with one hand. Very frustrating for both of us.

I didn't play as well as I would like, two games on the trot is too much for me it seems to actually keep dotting i's and crossing t's.

Some good things I especially liked was unleashing another 'from Mech' charge in concert with Speeders and Dreads adding nasty HF clout.
I also blocked TLOS to one squad of Crusaders as they assaulted some Koptas with a Rhino, so when the Koptas died, the Crusaders could then consolidate into out of TLOS.

I also blocked the brutal Ghazghkull and MegaNobz with my Rhinos, keeping Ghaz out of it ~ crucial! and delaying the MegaNobz so I could finish the "scratching mêlée".
Then the MegaNobz received some Melta and Las goodness and they scarpered. Phew!

I will bring craters next time to open up the field more than leaving Exploded! vehicles in place.

*One thing that was a niggle was we hadn't declared the woods as difficult terrain, something that I normally do. This allowed me to assault his fleeing FlashGitz without rolling, and then beat them up in a multi-unit charge. 
He had brought 5 too many Lootas, and other stuff he didn't use, that was taken off around T3. So perhaps that was the GM 'evening' it up....? I don't know.
The game was dragging on and was one of those ones where we couldn't get a proper swing at one another as the turns kept passing.


Like in the Tau game, I was winning and looked like winning, but I would far prefer to do it cleanly for my own consciences sake

Game xii ~ 1st at Beaconsfield

*my opponent actually has some difficulties mentally, as he cannot read. I thought that was important to mention*

I won, the Warboss was all that was left by game's end.

750 pts versus Orks.

EC; 140
AAC vow

Crusaders. 6+4; 157
Flamer, PF

Crusaders. 6+4; 157
Flamer, PF

Dreadnought; 133
MM, HF, XA, Smoke

Dreadnought; 163
MM, HF, XA, Smoke, VENERABLE, Tank hunters

= 750

He had MegaNobz, Boyz, Deff Koptas and Warboss.

He didn't rush at me and instead we wheeled around one another for a time. The Koptas hammered the Dread, which made me sad. Then I charged him, duffed him over and consolidated away, leaving the MegaNobz out of position for an easy charge.

Of course he Waaagh!ed and caught me, but by that time the VenDread and Crusaders were able to rush in and overwhelm them.

What was fun in this game was that it wasn't merely rushing at one another at full tilt, and although KillaKanz are better than MegaNobz, MegaNobz are still capable of mulching even Crusaders due to our lack of power weapons.

Game xi ~ 3rd game at Mitchem club

This was against Necrons. He had neither Heavy destroyers or Monoliths, the inclusion of which is essential for any Necron list to win.

Necrons are tough and considering Templars can't spam power weapons except for in Terminators, that means they can take a lot of regular hits and though they've no chance of winning, they just don't die. Boo.

Mech again shone for me. His 20 Warrior squads hammered the Rhinos, but big deal. This left the Crusaders within range and so locked him up in mêlée. The Necron Lord 'veil of darknessed' his squad away but scattered onto terrain and came back as reserves. He could have lost a massive unit because of that!

To be fair the guy hadn't played 5th ed. before. Phase out T4.

Some things that were pretty sweet were LCs. Even without Armour to attack, they did well against the expensive FootCrons.
The three flamers in my list ripped up the scarabs are with his large unit sizes, had choice targets to attack.

Nice smile.gif