Saturday, January 2, 2010

GAME 8 in the Garage ~ 1st with my new Rhino & Drop pod list.

1500 pts. Annihilation and Pitched Battle. versus brother Fs Orks.

I lost.  I conceded at the end of Turn 5.  It was quite apparent.

He deployed all across the battlefield.  Cleverly, I deployed in a neat huddle on my RHS.
I didn't have a plan, and was concerned with executing the Rhinos and Drop Pods rules and uses properly.  Just one of those things :)

I did a few things wrong but what lost me the game was the dice, consistently low rolling.  Just one of those things that crops up every now and then.

High points;
Ven Dread DP and heavy flamed and MM 14 Eavy boyz dead. 104 points.
Then that mob and the Warboss charged him.
He insta-killed the Warboss. 115 pts.

Low points;
Zagstruck, he is horrible.  I'll have to shield the 3-las-Pred next time.
Poxy dice rolling with my 4 LCs meant his (6 initially) Killa Kanz got into cc.  Once that happens, the 1 BT PF attack was always going to struggle.  Don't worry, my PFs rolled poorly for penetration and then again for damage.
Losing the Vindicator to KKs in cc.
Marshal's Crusaders getting locked into cc with the KKs.  Had I dodged that, the Lootas were the Marshal's and his Crusaders would have freed up the Ven Dread.
Driving at 30ish boyz with 10 Crusaders - what was that going to do?

The Marshal's Crusaders and the Ven Dread drop podding, showed good promise.
I need to protect the 3-las-Pred.  If I didn't drive that 1 squad against the 30ish boyz, I think that would have saved it.  They didn't achieve anything, anyway.

I am transitioning to try a mech army.  Everyone says it is the way to go.  The new Nids will, supposedly make Foot impossible.
Overall, a good game from an educational point of view.
I am so used to going full tilt, I never had it in my mind to do anything else.

Strangely enough, I found it stressful using the DP and Rhinos - I didn't want to blow it and got a bit of an adrenaline rush.

Better tactics and luck next time ;)