Thursday, May 27, 2010

GAME x ~ 2nd a Mitchem club

Same list as Game ix.


I played against Eldar at 1500 pts. We had DoW setup and played for 4 objectives. He had a Foot list and no Meltas or BLances. So it was inevitable ;)


I played again at 1500 pts. This time against Eldar without any Armour mellow.gif .... luckily for me it wasn't the Footdar army laugh.gif

So basically by the end of T2 I thought I'd have him tabled by the end of T4. He had only played a few games of 40K but more Fantasy. Anyway, Speeders HFing those puny Eldar and smooshing a Seer Council with the Champion & Crusaders made it seem like it was going to be a whitewash.

It was a whitewash by the end, but to his credit, he showed a plucky spirit and some "quality" armour saving throws.... a lot 
rolleyes.gif

With all my units on board, their was little he could do until I got out.

I must say a learnt a few things about Eldar (I have not played against them previously).
Dark Reapers. 
cry.gif You know what I mean.
Oh and I charged Striking Scorpions. It was into cover, but that didn't matter. He just kept on saving and saving, and whittling my bigger squad down. Without the EC to carve them up, my Crusaders made a real hash of it against someone of their calibre.

I also travelled 2 Rhinos side by side and in between terrain. That was why I could only charge one squad at the SS and not two. I jammed myself in and had to move one Rhino out the way so that the other squad could get out. 
blush.gif

My oodles of Las cannons still had Jetbikes and Sv3+ Aspect warriors to shoot at, so they did help even without Armour to attack. Jetbikes are actually very annoying with their super-mobility. The LC went someway to counter-acting that.

And I remembered to fire the Rhino's storm bolters this time, but forgot to de-immobilise that one....

GAME ix ~ 1st at Mitchem club

EC 140
AAC vow

Predator Annihilator 153
tl LC, LC sponsons, XA, Smoke

Predator Annihilator 153
tl LC, LC sponsons, XA, Smoke

Crusader squad. 9 169
PF, Mg
Rhino 58
XA, Smoke

Crusader squad. 9 + 1 179
PF, Mg
Rhino 58
XA, Smoke

Crusader squad. 8 + 2 173
PF, Mg
Rhino 58
XA, Smoke

Crusader squad. 5 + 1 111
LC, Flamer
Razorback 98
tl LC, XA, Smoke

Land Speeder 75
MM, HF

Land Speeder 75
MM, HF

+++ 1500 +++



This is my latest list.


I played Tau in 1500 pt annihilation. I tabled him ;) To be fare he didn't have a Mech list and being able to avoid the worst of his shooting with my smoking Rhinos, it was inevitable.


*One thing that I did incorrectly (and if I'd followed my philosophy of ruling against my self when in doubt, I'd have not ruled against myself) was I tried to move the Rhinos in difficult terrain. I rolled a one, twice I think, and got my Rhino stuck. Because the Rhinos hadn't moved, according to the disembarkation example, I got my guys out, difficult terrain moved and then assaulted, twice. That would have given him another round to shoot me. I think that would not have changed anything and I would have tabled him anyway, but one never really knows....


Ooops 

Saturday, January 2, 2010

GAME 8 in the Garage ~ 1st with my new Rhino & Drop pod list.

1500 pts. Annihilation and Pitched Battle. versus brother Fs Orks.

I lost.  I conceded at the end of Turn 5.  It was quite apparent.

He deployed all across the battlefield.  Cleverly, I deployed in a neat huddle on my RHS.
I didn't have a plan, and was concerned with executing the Rhinos and Drop Pods rules and uses properly.  Just one of those things :)

I did a few things wrong but what lost me the game was the dice, consistently low rolling.  Just one of those things that crops up every now and then.

High points;
Ven Dread DP and heavy flamed and MM 14 Eavy boyz dead. 104 points.
Then that mob and the Warboss charged him.
He insta-killed the Warboss. 115 pts.

Low points;
Zagstruck, he is horrible.  I'll have to shield the 3-las-Pred next time.
Poxy dice rolling with my 4 LCs meant his (6 initially) Killa Kanz got into cc.  Once that happens, the 1 BT PF attack was always going to struggle.  Don't worry, my PFs rolled poorly for penetration and then again for damage.
Losing the Vindicator to KKs in cc.
Marshal's Crusaders getting locked into cc with the KKs.  Had I dodged that, the Lootas were the Marshal's and his Crusaders would have freed up the Ven Dread.
Driving at 30ish boyz with 10 Crusaders - what was that going to do?

The Marshal's Crusaders and the Ven Dread drop podding, showed good promise.
I need to protect the 3-las-Pred.  If I didn't drive that 1 squad against the 30ish boyz, I think that would have saved it.  They didn't achieve anything, anyway.

I am transitioning to try a mech army.  Everyone says it is the way to go.  The new Nids will, supposedly make Foot impossible.
Overall, a good game from an educational point of view.
I am so used to going full tilt, I never had it in my mind to do anything else.

Strangely enough, I found it stressful using the DP and Rhinos - I didn't want to blow it and got a bit of an adrenaline rush.

Better tactics and luck next time ;)

Saturday, December 5, 2009

GAME 7 in the Garage.

BT v Orks. 1500 pts. Annihilation & Spearhead.

Kill points: I had 10 and lost 1; He had 11 and lost 8.

Wow! I won and after last game it was quite a turn around.  The 1 to 8 score line flatters me.  I had 2 squads with one Initiate left, 2 more squads low on Initiates and my Vindi was immobilised.

I kept the Marshal in a squad this time :)  Strange enough it looked like he would die ~ I had left him and Crusaders just within assault range of 3 Killa Kanz :(
Spearhead stops me from being separated and so I did well.
4 Initiates charged Eavy armour boyz with the Warboss.  I directed all my attacks against him and killed him, saving me from Powa Klaw trauma.
The Ven Dread charge the KK mob and hit 3 times, scored 2 glances and 1 pen, and destroyed 2 in one charge ~ hallelujah!
The Vindi didn't get a shot off this game either.  Constant attention saw it missing in action.  That is a part of it's roll though, draw fire from the other Armour and the Infantry.
The 3-las-Pred again served it up to the second KK mob.  AV 11 and 'immobilised' becoming a 'destroyed' result for a squadron really makes them a worthwhile target for the Annihilator.

*I changed the Marshal to Terminator Armour (which gives free Terminator honours) and Adamantine mantle.  With 3 wounds, dropping to 5++ save didn't seem so bad when instant death is of no effect.

Friday, December 4, 2009

GAME 6 in the garage.

BT v Orks.  1500 pts.  Capture & Control with DoW.

Oh dear.

I lost and how.   My brother-F, seized the initiative.  Well that flummoxed me.  Zogwart trundled on and squigged my Marshal.... :(
Turn 2.
Lootas mowed down most of a squad and the Vindi lost it's gun.  My LC did well against the Killa Kan squadron.
Turn 3.
The Ven dread was immobilised.  The Vindi rammed a Buggy and blew it up ~ nice.
Turn 4.
Melee was joined but the horse had already bolted.  The game was effectively over.  I contested the one Ork held objective but no roll of 1 or 2 to bail me out with a draw.

What did I learn from my shellacking?
A]Never, ever leave ICs exposed, even if you get to force your foe back in deployment. B] Without my Marshal, my Crusaders struggled to kill the Eavy Boyz in droves, which further reduced Fearless casualties.
Other than that just a touch of bad luck really.  A] The Vindi losing it's gun even when I had popped smoke on T2 B] The Dread being immobilised ~ just when it was poised to Assault the Warboss + Mob.
My mistakes and a few unlucky rolls let the Orks start strong and simply carry there momentum.

Just one of those days. ;)

Wednesday, November 25, 2009

Apocalypse at GW Camberwell.

This Saturday my brother and I are going to play in an A-poc game (as they call it there).  Bring 1500 pts.  We will see how many people turn up.

This will be my first A-poc game and first game against a non-sibling.  I am not expecting my men to survive as they normally die easily in just a normal game and the big templates will mulch my footsloggers.

Still, glory beckons and I'll be going hammer and tongs.  "Kill for the living.  Kill for the dead".

Battles in the Garage.

This year I started playing 40K versus another human.  5 Games to date.  My BT challenged my brother's Orks.

GAME ONE. LOST.
  It was so frustrating.  I made some mistakes with shot selection and placement of Independent Characters (herein IC).  He annihilated me and was left with a Weirdboy and Slugga mob.  Ouch.  I learnt lessons though so it was still worth it.

I was dilly dallying with the Emperor's Champion (EC) but when I finally committed him to cc, he shone.  He cleaved the Warboss in twain.  I was surprised that a "Lvl 2" hero could so easily kill a "Lvl 3" character.  Hmmm.

The Dreadnought was another star.  AC & HF.  I didn't like the AC but throughout the game he proved more than a handful for the Orks.  Hmmm.

The Initiates also did well against the boyz but struggled against the Nobz Mob.  Hmmm.

I drop-podded (DP) a Crusader squad versus the 30 strong Slugga mob + Weirdboy.  It did not go well.  My guys were mown down.

After navel gazing, I decided that the Crusaders needed to be lead by ICs.  They were very good but needed the power of Lightning claws or Relic blade at i5 to deal with things harder than troops.  So I added a Castellan with PoLC and he and the EC would lead a squad each.

The Dread was great.  I dropped the AC for a MM and thought maybe he could lead a squad too.  i4 DCCW would do a job like the ICs and having him along with a Vindi & 3-las-Pred  would give the foe a target selection dilemma.

GAMES TWO, THREE & FOUR. WIN x 3.
After a few tweaks to my list and tactics (Castellan up to Marshal and no DP) saw three wins on the trot. 2 & 3 were very convincing.
3 was more dicey; DoW.  I spread my foot sloggers too wide and with the Orks coming in on my right I was asking for trouble.  I lost that flank but squeezed out a win due to the ferocity of Initiates with AAC.

My brother kindly let me play a few games with an Ironclad Dread.  Wowee, they are beasts.  In combo with AAC he ripped through boyz & Mega Nobz alike.  If they give us an Ironclad or Furioso in our next Codex I will be a happy fellow.

GAME FIVE. TIE.
My brother wanted to play at 1750 pts in preparation for an upcoming tournament.  I kept my army list the same but added Neophytes and some goodies to the Marshal.  He used a 500ish point Warboss + Nobz + Zogwart retinue.  Eeep!
Luckily just before he charged my Marshal's Crusaders, Zogwart fried some men and I failed my Righteous Zeal roll with an 11! Few!  This allowed me to flee and then after a turn the Warboss & Friends teleported into what turned out to be a bad position.  Just within range of my Vindi, Dread, 3-las-Pred and 2 Crusader Squads.  I mowed him down in one furious turn.
After that the game was all mine.  Just as victory was imminent, he hooned some Trukk boyz back to his objective.  Then he rolled a 2 for the first roll for turn length.  The game ended T5.
He admitted he had stolen a draw from the jaws of defeat.


This game makes me laugh.  The dice saved me from the Warboss destroying the Marshal and let me kill his mega-unit-of-death.  Then it kept me from a crushing victory.  Most of my army was intact and he had but two units left, but the dice said no.