BT v Orks. 1500 pts. Annihilation & Spearhead.
Kill points: I had 10 and lost 1; He had 11 and lost 8.
Wow! I won and after last game it was quite a turn around. The 1 to 8 score line flatters me. I had 2 squads with one Initiate left, 2 more squads low on Initiates and my Vindi was immobilised.
I kept the Marshal in a squad this time :) Strange enough it looked like he would die ~ I had left him and Crusaders just within assault range of 3 Killa Kanz :(
Spearhead stops me from being separated and so I did well.
4 Initiates charged Eavy armour boyz with the Warboss. I directed all my attacks against him and killed him, saving me from Powa Klaw trauma.
The Ven Dread charge the KK mob and hit 3 times, scored 2 glances and 1 pen, and destroyed 2 in one charge ~ hallelujah!
The Vindi didn't get a shot off this game either. Constant attention saw it missing in action. That is a part of it's roll though, draw fire from the other Armour and the Infantry.
The 3-las-Pred again served it up to the second KK mob. AV 11 and 'immobilised' becoming a 'destroyed' result for a squadron really makes them a worthwhile target for the Annihilator.
*I changed the Marshal to Terminator Armour (which gives free Terminator honours) and Adamantine mantle. With 3 wounds, dropping to 5++ save didn't seem so bad when instant death is of no effect.
Saturday, December 5, 2009
Friday, December 4, 2009
GAME 6 in the garage.
BT v Orks. 1500 pts. Capture & Control with DoW.
Oh dear.
I lost and how. My brother-F, seized the initiative. Well that flummoxed me. Zogwart trundled on and squigged my Marshal.... :(
Turn 2.
Lootas mowed down most of a squad and the Vindi lost it's gun. My LC did well against the Killa Kan squadron.
Turn 3.
The Ven dread was immobilised. The Vindi rammed a Buggy and blew it up ~ nice.
Turn 4.
Melee was joined but the horse had already bolted. The game was effectively over. I contested the one Ork held objective but no roll of 1 or 2 to bail me out with a draw.
What did I learn from my shellacking?
A]Never, ever leave ICs exposed, even if you get to force your foe back in deployment. B] Without my Marshal, my Crusaders struggled to kill the Eavy Boyz in droves, which further reduced Fearless casualties.
Other than that just a touch of bad luck really. A] The Vindi losing it's gun even when I had popped smoke on T2 B] The Dread being immobilised ~ just when it was poised to Assault the Warboss + Mob.
My mistakes and a few unlucky rolls let the Orks start strong and simply carry there momentum.
Just one of those days. ;)
Oh dear.
I lost and how. My brother-F, seized the initiative. Well that flummoxed me. Zogwart trundled on and squigged my Marshal.... :(
Turn 2.
Lootas mowed down most of a squad and the Vindi lost it's gun. My LC did well against the Killa Kan squadron.
Turn 3.
The Ven dread was immobilised. The Vindi rammed a Buggy and blew it up ~ nice.
Turn 4.
Melee was joined but the horse had already bolted. The game was effectively over. I contested the one Ork held objective but no roll of 1 or 2 to bail me out with a draw.
What did I learn from my shellacking?
A]Never, ever leave ICs exposed, even if you get to force your foe back in deployment. B] Without my Marshal, my Crusaders struggled to kill the Eavy Boyz in droves, which further reduced Fearless casualties.
Other than that just a touch of bad luck really. A] The Vindi losing it's gun even when I had popped smoke on T2 B] The Dread being immobilised ~ just when it was poised to Assault the Warboss + Mob.
My mistakes and a few unlucky rolls let the Orks start strong and simply carry there momentum.
Just one of those days. ;)
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